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Text Adventure Game Genres
fighting
Japanese culture
Japanese swords
Japanese etiquette
Japanese exterior design
sohei
saya
sharpening
Japanese gardens
blade thickness
Japanese values
Shogunate
shogunate
Japanese paper
Japanese experience design
Japanese motion design
Kyoto
Nijo Castle
Japanese product design
Tokugawa period
Sohei
Japanese landscaping
Japanese user interface design
Date Masamune
Kumamoto Castle
Sageo
blood groove
samurai
bokken
honing
chain mail
Sengoku period
Uesugi Kenshin
Tsuka
ninja
habaki
clay tempering
swordsmith
Japanese television
Takeda Shingen
Netsuke
sword care
Japanese customs
dueling
Himeji Castle
Japanese interior design
Japanese period dramas
historical
wakizashi
Echizen
Japanese anime
Japanese cards
Yojimbo
culture
Japanese
military history
Tokugawa Iemitsu
Tokugawa Yoshimune
sword maintenance
Japanese cuisine
Japanese incense
Odawara Castle
Japanese floral arrangement
Asian history
quenching
Japanese service design
Japanese caricatures
strategy
Ieyasu Tokugawa
Yagyu Munenori
chanbara
swordsmanship
weapons
ronin
Itō Ittōsai
Kyushu
tanto
differential heat treatment
Japanese costume design
Taira no Kiyomori
Sanada Yukimura
bushido code
Asian culture
hilt
military
Japanese language
tsuba
Japanese art
Edo period
Nagoya Castle
Fushimi Castle
kendo
Japanese fashion
Japanese lighting design
Japanese interaction design
warrior culture
Shimabara
Chonmage
distal taper
feudal
Koiguchi
blade
Japanese tattoos
Japanese toys
combatant
Genpei War
kenjutsu
jodo
Japanese sculpture
Japanese fashion design
Osaka Castle
forging
martial arts training
low-ranking soldier
temper line
tactics
Shikoku
menuki
grain pattern
Japanese ink paintings
Han
naginata
Onin War
Bunroku Campaign
Aizu
Menuki
scabbard
clan
tanken
sword appreciation
honor
Sekigahara
Osaka
Shizugatake
dojo
Japanese video games
Japanese jewelry
Japanese comics
weapons training
shinai
polishing
grinding
Japanese literature
Japanese historical dramas
Sendai
sword fighting
Muromachi period
Kojiri
Japanese cinema
Japanese warriors
Japanese graphic novels
Kamakura period
medieval Japan
Japanese calligraphy
Japanese glassware
Japanese animation
Japanese web design
Honshu
combat
Katana scabbard
Tsuba
bushi
Azuchi-Momoyama period
traditional Japanese culture
iaijutsu
hamon
Japanese game
feudal Japan
Kenmu Restoration
Saya
fullered blade
Japanese textiles
horsemanship
helmets
Japanese graphic design
yumi
Daimyate
katana sheath
samurai lifestyle
Japanese architecture
Japanese sound design
martial
daimyo
Oda Nobunaga
bushi culture
Japanese manga
bushido
Nagashino
armor
Japanese tea ceremony
Hokkaido
Ashigaru
battle
Toyotomi Hideyoshi
Sunpu Castle
iaido
hardening
Japanese pottery
Heian period
Minamoto no Yoritomo
Ganryu
Samurai class
Same
Japanese ceramics
Japanese textile design
warrior
Habaki
Japanese furniture design
Japan
yari
Miyamoto Musashi
Inro
Japanese society
Japanese industrial design
Meiji period
samurai armor
Japanese puzzles
Warring States period
Edo
Hiroshima Castle
seppuku
Japanese music
shogun
Japanese woodblock prints
Japanese metalwork
archery
katana
Nara period
Kashira
martial arts
sword collection
Japanese traditions
history
Hattori Hanzo
fittings
Japanese games
noble
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.