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Kyushu Text Adventure Games
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Text Adventure Game Genres
martial
yari
samurai
Yojimbo
Kashira
chain mail
Oda Nobunaga
Ganryu
Nijo Castle
ronin
Kamakura period
Sengoku period
Han
Sohei
historical
military
helmets
dueling
Edo
Shimabara
Sageo
Asian history
Hokkaido
yumi
armor
Taira no Kiyomori
Kojiri
shogun
Fushimi Castle
Kenmu Restoration
Miyamoto Musashi
Koiguchi
culture
horsemanship
wakizashi
Nara period
Heian period
Saya
combat
archery
Itō Ittōsai
Kumamoto Castle
Menuki
bushido
Tokugawa period
Tokugawa Iemitsu
Tsuka
Ashigaru
Warring States period
feudal
Edo period
Hiroshima Castle
daimyo
katana
Meiji period
Onin War
Toyotomi Hideyoshi
Date Masamune
Osaka Castle
Honshu
warrior
battle
Sanada Yukimura
Shikoku
Samurai class
Habaki
Same
Echizen
Sunpu Castle
weapons training
Takeda Shingen
Shogunate
Ieyasu Tokugawa
Odawara Castle
Daimyate
Fittings
weapons
tactics
bushi
seppuku
Tsuba
Muromachi period
honor
Genpei War
Osaka
strategy
feudal Japan
Japanese language
Azuchi-Momoyama period
Hattori Hanzo
history
Nagashino
Kyoto
Himeji Castle
Katana scabbard
combatant
warrior culture
Sekigahara
Chonmage
Netsuke
noble
military history
Japanese culture
Asian culture
Minamoto no Yoritomo
Yagyu Munenori
Shizugatake
Japanese
Nagoya Castle
Aizu
Inro
sword fighting
Uesugi Kenshin
Tokugawa Yoshimune
Japan
fighting
naginata
Bunroku Campaign
Sendai
clan
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.