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Nagashino Text Adventure Games
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Text Adventure Game Genres
Tokugawa period
Tokugawa Yoshimune
Ashigaru
Same
Sageo
Japan
Netsuke
combatant
bushido
Ieyasu Tokugawa
weapons
culture
Takeda Shingen
Itō Ittōsai
Kamakura period
horsemanship
wakizashi
Uesugi Kenshin
strategy
Shogunate
Koiguchi
military
Sanada Yukimura
Kyoto
Meiji period
Miyamoto Musashi
Habaki
warrior
Warring States period
shogun
helmets
Bunroku Campaign
Daimyate
honor
Nara period
Shizugatake
Nijo Castle
Hokkaido
fighting
bushi
Kenmu Restoration
Taira no Kiyomori
Katana scabbard
Menuki
martial
military history
naginata
chain mail
Kashira
weapons training
Hattori Hanzo
daimyo
Genpei War
Osaka
Himeji Castle
Kumamoto Castle
Shimabara
samurai
Odawara Castle
Toyotomi Hideyoshi
Nagoya Castle
Sohei
Yojimbo
Tsuba
archery
Japanese culture
Edo
Fushimi Castle
Shikoku
Fittings
combat
history
seppuku
Onin War
Tokugawa Iemitsu
Kojiri
noble
Sekigahara
Aizu
sword fighting
battle
Samurai class
yari
Ganryu
Osaka Castle
Hiroshima Castle
Sunpu Castle
Kyushu
yumi
Oda Nobunaga
warrior culture
Asian history
Date Masamune
Honshu
tactics
Edo period
Sendai
Chonmage
Muromachi period
Azuchi-Momoyama period
Saya
Tsuka
Asian culture
Sengoku period
katana
Heian period
Inro
clan
historical
feudal
Japanese
Minamoto no Yoritomo
Han
dueling
feudal Japan
ronin
armor
Japanese language
Echizen
Yagyu Munenori
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.