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After School Dice Club Text Adventure Games
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Anna
Anna is a 16-year-old girl with a passion for anime and roleplaying games. She's always been a bit of an outcast, but that's never stopped her from pursuing her interests. Anna joined the After School Dice Club in hopes of finding like-minded individuals to share her love of gaming with.
Aya TAKAYASHIKI
Aya Takayashiki is a high school student who is part of the After School Dice Club. She has brown hair and pigtails, and she wears a school uniform. She is a skilled dice roller and is always looking for new challenges. Aya is a fun and exciting character who is always up for a good time. She is a loyal friend and is always willing to help her friends out. Aya is a great role model for young girls and is a reminder that anyone can be a hero, no matter how old they are.
Johann
Johann is a high school student who loves playing board games and role-playing games. He is a member of the After School Dice Club, where he and his friends gather to play various games and have fun. Johann has blonde hair and is often seen wearing his favorite anime t-shirts. He is a friendly and outgoing person who enjoys meeting new people and making friends. Johann is always up for a challenge and loves to try new games and experiences. He is excited to meet new people and share his love of gaming with them.
Takashi's Mother
Takashi's mother, Reiko, was a single parent who worked hard to provide for her only child. She had always been supportive of Takashi's interests, even when they seemed unusual for a boy his age. When Takashi joined the After School Dice Club at school, she was initially skeptical but eventually came to appreciate the friendships he was forming and the joy he found in the hobby.
Takeru KINJOU
Takeru Kinjou is a bald, dark-skinned merchant with a scar on his face and a pair of sunglasses. He is a board game player and a member of the After School Dice Club.
Takeru was born in a small village in the mountains. He was always a good student, but he was also a bit of a troublemaker. He loved to play board games, and he was always coming up with new rules and variations.
When Takeru was 16 years old, he left his village to go to the big city. He wanted to see the world and experience new things. He found a job as a merchant, and he quickly became successful.
Takeru loved his new life in the city, but he never forgot his village. He would often go back to visit his family and friends. He would also bring them new board games to play.
One day, Takeru was playing a board game with his friends when he had an idea. He thought that it would be great to start a club for board game players. He called it the After School Dice Club.
The After School Dice Club was a huge success. People from all over the city came to play board games. Takeru was happy to see