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Japanese traditions Text Adventure Games
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Text Adventure Game Genres
Japanese demographics
Japanese monetary system
tanken
hilt
ninja
combat training
animation
martial arts
Japanese economy
Japanese woodblock prints
Japanese graphic novels
Japanese product design
hobbies
samurai armor
jodo
Japanese incense
Sengoku period
Japanese environment
Japanese financial system
Japanese scientific organizations
seppuku
bokken
Japanese sound design
Japanese motion design
strategy
Japanese design
Japanese human rights organizations
Asian history
kendo
Japanese calligraphy
friendship
tsuba
bodyguard
martial arts training
Japanese landscaping
Japanese paper
legends
feudal lords
honing
pop culture
Japanese roleplaying games
Japanese comics
Japanese transportation system
bushido
bushido code
Japanese subculture
Japanese politics
Japanese telecommunications system
Japanese youth organizations
Japanese game
weapons
Japanese theater
menuki
Japanese dance
Japanese legal system
Japanese language organizations
Japanese law organizations
Japanese natural science organizations
blade
Japanese roleplaying games.
Japanese society
Japanese police
Japanese energy system
sword appreciation
sci-fi
Japanese youth culture
Japanese infrastructure
historical
Japanese textiles
Japanese folklore
Japanese government
sharpening
Japanese animation
wakizashi
Japanese toys
Japanese furniture design
internet
Japanese values
Japanese innovation
Japanese judiciary
Japanese glassware
Japanese caricatures
Japanese experience design
Japanese fire department
Japanese postal system
sword collection
Japanese cuisine
Japanese ink paintings
comics
Japanese drink
Japanese history organizations
manga
samurai
Japanese language
Japanese technology
Japanese swords
hardening
Japanese industrial design
assassinations
Japanese food
Japanese civil service
Japanese environmental organizations
Japanese warriors
Japanese web design
bullying
community
Japanese research institutions
Warring States period
scabbard
socializing
passion
combat
bushi
fittings
Japanese interaction design
imagination
Japanese media
sohei
tanto
iaijutsu
myths
Japanese sports
Japanese foreign relations
Japanese information technology system
grinding
Japanese historical dramas
youth culture
habaki
Japanese tattoos
Japanese womens organizations
Japanese tourism
Japanese manga
Japanese literature
Japanese intelligence
Japanese labor unions
yumi
Japanese ceramics
warlords
Japanese sports organizations
Japanese philosophy organizations
katana sheath
Japanese user interface design
Japanese television
Japanese education system
Japanese parliamentary system
clay tempering
Japanese media organizations
quenching
Japanese art
Japanese tourism organizations
iaido
bushi culture
Japanese social welfare system
Japanese economics organizations
sword fighting
Japanese gardens
Japanese puzzles
daimyo
Japanese service design
Japanese history
combat tactics
Japanese fashion
Japanese cinema
Japanese penal system
Japanese think tanks
Japanese cards
assassination
stealth techniques
Japanese lighting design
Japanese coast guard
kenjutsu
Japanese pop culture
Japanese games
Japanese water supply system
medieval Japan
temper line
Japanese tax system
Japanese cultural heritage organizations
katana
polishing
Japanese security
Japanese educational organizations
Japanese anthropology organizations
Japanese interior design
Japanese fashion design
Japanese electoral system
Japanese music
low-ranking soldier
saya
blade thickness
fantasy
fandom
warrior
espionage
Japanese diplomacy
Japanese political parties
Japanese business associations
honor
Japanese sculpture
assassination strategies
Japanese policy institutes
swordsmith
spy
Japanese healthcare system
shinai
creativity
Japanese geography
Japanese trade
Japanese law enforcement
Japanese metalwork
historical figures
Japanese investment
Japanese bureaucracy
adventure
Japanese arts organizations
samurai lifestyle
Japanese pottery
Japanese education
Japanese fandom
Japanese senior organizations
Japanese geography organizations
clan
forging
sword maintenance
Japanese textile design
feudal Japan
feudal society
Japanese legislation
Japanese
dojo
swordsmanship
Japanese exterior design
ronin
Japanese etiquette
Japanese anime
Japanese video games
Japanese floral arrangement
covert operations
Japanese constitutional system
Japanese consumer organizations
Japanese technological organizations
Japanese period dramas
Japanese culture
Japanese defense
Japanese sociology organizations
Japanese psychology organizations
Japanese engineering organizations
Japanese costume design
Japanese entertainment
Japanese architecture
Japanese business
chanbara
fullered blade
entertainment
gaming
Japanese creativity
hamon
differential heat treatment
distal taper
Japanese jewelry
traditional Japanese culture
yari
sword care
Japanese tea ceremony
stealth
warrior culture
Japanese military
Japanese waste management system
Oda Nobunaga
shogunate
grain pattern
blood groove
Japanese customs
Japanese political science organizations
Japan
Japanese graphic design
roleplaying
storytelling
Japanese cultural organizations
naginata
anime
geeky
Nobunaga ODA
Nobunaga ODA, also known as the "Wrath of the Ninja," was a legendary ninja who lived during the Sengoku period of Japan. Born into a family of ninjas, Nobunaga was trained in the art of stealth and assassination from a young age. His skills were so great that he was soon recruited by the powerful warlord Oda Nobunaga to serve as his personal bodyguard and spy.
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.
Satoshi
Satoshi is a young man with a passion for anime and roleplaying. He grew up in a small town in Japan, where he was often bullied for his love of things considered "geeky" by his peers. However, he never let that dampen his spirit and instead turned to the internet to find like-minded individuals to share his interests with.