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information literacy Text Adventure Games
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Text Adventure Game Genres
Cybersecurity
Online Safety
differentiated instruction
bilingual education
personalized learning
maker culture
Inclusion
Behavior Management
Peer Teaching
comics
robotics
Routines
Motivation
guidance
adapting to new challenges
academic achievement
machine learning
Dedicated
Integrity
Learning Objectives
Data Science
personal development
family involvement
graphic novels
film studies
Engagement
self-improvement
Strict
Assessment
troubled students
personal growth
growth mindset
multilingual education
AI
Passion
character development
curriculum and instruction
augmented reality
STEM
Understanding
inclusion
service learning
Respect
Personal Growth
Experiential Learning
Interdisciplinary
assessment and evaluation
self-directed learning
decision-making
Passionate
Peer Assessment
manga
leadership
advocacy
educational psychology
literature in translation
visual arts
communication
Formative Assessment
Rules
inspiring
Flipped Classroom
lifelong learner
global education
Trust
Empathy
engaging
character education
learning theories
fantasy
Fascinated
Adaptable
educational policy
critical literacy
Reporting
Programming
educational research
higher education
science fiction
Enthusiastic
Reflection
educational philosophy
Technology Integration
Active Learning
Digital Literacy
media studies
empathy
experiential learning
Big Data
Caring
Assessment for Learning
innovation
equity
goal setting
artificial intelligence
collaboration
childrens literature
Teacher
Self-Discipline
Summative Assessment
UDL
Feedback
student engagement
student success
ESL
Daydreaming
Knowledgeable
Honesty
Cross-Curricular
anime
teacher education
multiliteracies
Computer Vision
horror
social justice
virtual reality
blended learning
Organized
Mentor
Procedures
memoirs
Motivational
Kind
Success
Personalization
Robotics
inquiry-based learning
flipped classroom
independent learning
Project-Based Learning
Inquiry-Based Learning
design
Maria-sama ga Miteru
Learning Goals
critical thinking
Support
Classroom Management
Personalized Learning
21st Century Skills
classroom management
biographies
Responsible
Teamwork
world languages
engineering
STEAM
Genius Hour
Information Literacy
distance learning
Time Management
Problem-Based Learning
Coding
education
perseverance
instructional design
community engagement
young adult literature
drama
interdisciplinary studies
Excellence
adult education
classical literature
mystery
problem-based learning
problem-solving
Hardworking
Rewards
Deep Learning
Problem Solving
Maker Education
Data Analytics
Grading
teamwork
Communication
Leadership
cultural competence
Learning Styles
literature
historical fiction
environmental education
All-Girls School
emotional intelligence
nonfiction
design thinking
Blended Learning
policy
positive attitude
feedback
Goal Setting
Professional Development
Neural Networks
resilience
natural language processing
Japan
Cultural Sensitivity
Innovation
Game-Based Learning
social-emotional learning
diversity
stress management
Popular
Learning Environment
curriculum development
lesson planning
special education
fiction
Learning Targets
Inspiring
teacher
learning
passionate about teaching
student-centered approach
Guidance
educational technology
computational thinking
time management
Lifelong Learning
Standards
Self-Assessment
Discipline
Incentives
Japanese literature
game-based learning
Collaborative Learning
Cooperative Learning
Digital Citizenship
Media Literacy
Critical Thinking
Global Awareness
Machine Learning
thriller
Accountability
educational leadership
reflection
Authentic Assessment
contemporary literature
project-based learning
Encouragement
Collaboration
Expectations
overcoming obstacles
mentoring
entrepreneurship
Design Thinking
Augmented
motivation
communication skills
professional development
data-driven decision making
Friendly
Adaptability
Consequences
evidence-based practice
education reform
essays
online learning
Education
Differentiation
digital literacy
poetry
mixed reality
Natural Language Processing
counseling
reading
literature lover
access
accountability
educational law
creativity
mobile learning
classroom dynamics
coaching
Patient
Creative
Punctual
Learning Strategies
coding
Differentiated Instruction
Role Model
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.