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master of manipulation Text Adventure Games
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Text Adventure Game Genres
proficient in disguise
adaptable
resourceful
potentially has a heart of gold
card sharp
proficient in sleight of hand
proficient in escape artistry
luxury lifestyle
parkour
expert in persuasion
proficient in street-art
street-artist
mysterious past
independent
lock-picking
orphan
expert in negotiation
fluent in multiple languages
proficient in stealth
street-smart
escape artist
grifter
lone wolf
master thief
potentially mischievous
proficient in lock-picking
possibly has a criminal network
versatile
proficient in con games
superpowers
charismatic
potential background in a thieves guild
stealth
con-artist
expert in deception
expert in bartering
proficient in pickpocketing
proficient in chess
quick-witted
disguise
time manipulation
past events.
potentially reformed
safe-cracking
proficient in safe-cracking
proficient in acrobatics
proficient in card games
adventure
acrobat
proficient in strategy games
possibly has a tragic backstory
pickpocket
cunning
cat burglar
proficient in forgery
proficient in gambling
proficient in parkour
proficient in puzzle-solving
George
George was born into a wealthy family and grew up in a luxurious lifestyle. He was always fascinated by superheroes and their abilities, and he often dreamed of having powers of his own. When he was 18, he discovered that he had the ability to manipulate time. At first, he was hesitant to use his powers, but as he became more comfortable with them, he started using them for his own gain. He would go back in time to change the outcome of events to his advantage, making him a master of manipulation.
Karato HIJIRI
Karato HIJIRI is a young woman with a mysterious past. Born into a family of thieves, she was raised to be a master of disguise and pickpocketing. When she was just a child, her family was caught and sent to prison, leaving her to fend for herself on the streets.