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The Giver Text Adventure Games
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Text Adventure Game Genres
Literature
Jonas
Past
Receiver
Memory Sharing
Giver
Vision
Perception
AI
Jonas-The Giver
Jonas was a twelve-year-old boy living in a seemingly perfect society. The community was free of war, pain, and suffering, but it was also devoid of color, emotion, and individuality. Jonas was chosen to become the Receiver of Memory, a position that would allow him to see and experience the memories of the past.