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Double Agent Text Adventure Games
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Text Adventure Game Genres
whipping boy
straw man
substitute
double agent
spy
scapegoat
stand-in
inciter
appeaser
Secrets
defendant
prosecution
uncooperative
paranoid
opposer
backstabber
Devils Rejects
Secretary
persecution
easy mark
meat for the grinder
quisling
disrespectful
foe
mark
saboteur
nark
Danger
dark horse
turncoat
pugnacious
bellicose
litigant
respondent
pawn
stooge
decoy
mole
unneighborly
proxy
betrayer
cheat
informant
Tension
Excuse
accusatory
nasty
quarrelsome
contentious
wild card
agitator
uncivil
accused
dupe
secret agent
traitor
Suspicion
surrogate
rat
narc
Gears Turning
mean-spirited
hurtful
candidate
alter ego
snake in the grass
prosecuted person
malcontent
squealer
Smoke
mean
instrument
alternate
bullying
hostile
impolite
tool
collaborator
Late Night
suspicious
threatening
opposite side
claimant
fill-in
snake
whistleblower
fair game
backup
plant
deserter
viper
unfriendly
combative
enemy
stoolie
rude
undercover agent
double-crosser
informer
malicious
argumentative
fall guy
whipping post
lamb to the slaughter
tattletale
Dios mio.
ill-mannered
belligerent
front
provocateur
Charm
antagonist
victim
representative
joker in the deck
stool pigeon
challenger
target
cats-paw
disputatious
opposite number
prey
sucker
underdog
vicar
pinch hitter
renegade
unhelpful
adversary
nominal head
second
firebrand
collaboratorist
two-timer
Judas
confrontational
quarry
shill
understudy
replacement
instigator
weasel
intimidating
unkind
spare
ringer
canary
snitch
Leather Jacket
Panic
ace in the hole
subversive
Facade
Loaded Gun
Gaze
figurehead
reserve
troublemaker
tell
Misinformation
vicious
suitor
toad
fink
Liquor
unmannerly
discourteous
aggressive
accusing
contestant
Baddie Nessaj
Nessaj had always been a tough kid, growing up in a rough neighborhood where you had to be tough to survive. He was never one to back down from a fight, and he had a reputation for being a bully. He was always looking for someone to pick on, and today he had his sights set on the new kid in school.
Origins Ez
Ez had always been a charmer, even as a child. He had a way with words that could make anyone fall for him, and he used that to his advantage. As he grew up, he realized that he could use his charm to get what he wanted, whether it was money, power, or information.