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double agent Text Adventure Games
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Text Adventure Game Genres
bullying
representative
inciter
Misinformation
Tension
contestant
uncooperative
enemy
dupe
victim
unfriendly
combative
suitor
instrument
front
traitor
renegade
fall guy
firebrand
viper
snitch
Loaded Gun
agitator
confrontational
accusing
suspicious
foe
turncoat
Judas
backstabber
underdog
pawn
quisling
discourteous
argumentative
opposite side
Devils Rejects
aggressive
uncivil
scapegoat
stand-in
provocateur
cheat
defendant
quarry
vicar
alter ego
secret agent
snake in the grass
squealer
Charm
accusatory
impolite
unneighborly
nominal head
proxy
pinch hitter
toad
Gaze
persecution
easy mark
fair game
surrogate
reserve
fink
Suspicion
respondent
paranoid
informer
ill-mannered
challenger
understudy
backup
wild card
unhelpful
mean
meat for the grinder
malcontent
subversive
deserter
whistleblower
Late Night
hurtful
ringer
saboteur
Gears Turning
sucker
shill
substitute
plant
two-timer
Double Agent
belligerent
tool
dark horse
informant
Liquor
Facade
vicious
antagonist
mole
troublemaker
nasty
candidate
cats-paw
figurehead
ace in the hole
instigator
tell
Smoke
prosecuted person
disrespectful
malicious
mean-spirited
quarrelsome
opposer
prey
mark
pugnacious
whipping boy
whipping post
alternate
stooge
spy
collaborator
rat
threatening
rude
intimidating
replacement
joker in the deck
betrayer
canary
narc
bellicose
lamb to the slaughter
fill-in
snake
Secretary
Excuse
claimant
decoy
second
stool pigeon
Leather Jacket
double-crosser
weasel
Dios mio.
unkind
stoolie
Secrets
contentious
adversary
opposite number
target
accused
hostile
unmannerly
litigant
collaboratorist
tattletale
prosecution
straw man
spare
undercover agent
appeaser
disputatious
Panic
nark
Danger
Baddie Nessaj
Nessaj had always been a tough kid, growing up in a rough neighborhood where you had to be tough to survive. He was never one to back down from a fight, and he had a reputation for being a bully. He was always looking for someone to pick on, and today he had his sights set on the new kid in school.
Origins Ez
Ez had always been a charmer, even as a child. He had a way with words that could make anyone fall for him, and he used that to his advantage. As he grew up, he realized that he could use his charm to get what he wanted, whether it was money, power, or information.